Victini is a small, rabbit-like Pokémon with large, pointed ears which form the letter V. It has large, blue eyes and a round, cream head, which is comparatively large compared to its small, cream body, while the tops of its ears, crest, and extremities are all orange. Its bulbous arms and legs are rounded to make a sort of "cuff" before ending with small, three-fingered hands and two-toed feet. It has two pointed teeth that can be seen on its upper jaw. It also has two cream winglike tails, which allows it to fly. Though timid, it is a caring Pokémon; it will fight if its friends are in danger.
Victini is said to bring victory to the Trainer that befriends it. It produces an infinite amount of energy within itself and can share it with others by touch. It can also become invisible. As shown in White—Victini and Zekrom and Black—Victini and Reshiram, it can send visions to people. It has been shown to enjoy eating macarons, although it sometimes chokes on them. In the same movie, it has also been seen near an Oran Berry bush. Victini is the only known Pokémon that can learn Searing Shot.
In the anime[]
Victini in the anime
Major appearances[]
Victini (M14)[]
Victini made its debut in White—Victini and Zekrom and Black—Victini and Reshiram. It lived inEindoak Town, where it was a friend of the King of the People of the Vale one thousand years prior to the films. In the present it was targeted by Damon in his plan to fly the Sword of the Vale back to the Kingdom of the Vale and resurrect his peoples' glory.
Other[]
A Victini appeared in the Pokemon short PK26.
Minor appearances[]
In the manga[]
Victini in Be the Best! Pokémon B+W
In the Pokémon Adventures manga[]
Victini was seen on Liberty Garden where a woman from Team Plasma attempted to catch it, but this was thwarted by Black.
In the Be the Best! Pokémon B+W manga[]
Monta owns a Victini.
Other appearances[]
Super Smash Bros. for Nintendo 3DS/Wii U[]
Victini appears as a Poké Ball Pokémon, after playing 100-Man Smash at least once. It causes fighter (and teammates, if any) who send it out gain immunity to knocback and get boost to attacks.
Trophy information[]
NA: This Psychic/Fire-type Pokémon shares the limitless energy it creates with others. In Smash Bros., Victini uses Victory Star to power up the fighter that brought it into battle. The fighter won't flinch from damage and will launch foes easier, as well as glow with power. They aren't invincible, though...
PAL: Victini can create an endless supply of energy and share it with others. Its Victory Star move makes the other fighter who summoned it glow with power from head to toe. As long as they're glowing, their launch ability will shoot up and they'll never flinch. That said, they're not invincible - Victini isn't a miracle-worker.
Game Locations[]
Black
White
Liberty Garden (requires Liberty Pass)
Black 2
White 2
Trade, Event
X
Y
Trade
Omega Ruby
Alpha Sapphire
Event
In side games[]
Pokémon Mystery Dungeon
Gates to Infinity
Victini's V-Wheel in Paradise Center
Pokémon Rumble Blast
Beginner's Park
Tower: World Axle - B2F*
Field: Sun-Dappled Bank*
In events[]
BW
Eind Victini
Japanese
Japan
50
April 16 to August 31, 2011
BW
Movie 14 Victini
English
Wi-Fi
50
December 3, 2011 to January 14, 2012;
June 12 to 26, 2012
BW
Eind Victini
Korean
South Korea
50
December 15 to 31, 2011
BW
Movie 14 Victini
German
Wi-Fi
50
April 10 to 30, 2012
BW
Movie 14 Victini
Italian
Wi-Fi
50
April 10 to 30, 2012
BW
Movie 14 Victini
Spanish
Wi-Fi
50
April 10 to 30, 2012
BW
Movie 14 Victini
French
Wi-Fi
50
June 1 to 30, 2012
BWB2W2
Pokémon Center Tohoku Victini
Japanese
Japan
100
November 25, 2012 to January 6, 2013
ORAS
Pokémon Scrap Victini
Japanese region
Online
15
December 1, 2014 to April 30, 2015
Type effectiveness[]
Damaged
normally by:
Normal Flying Poison Bug Electric Dragon
Weak to:
Ground Rock Ghost Water Dark
Immune to:
None
Resistant to:
FightingSteel Fire Grass Psychic Ice Fairy
Learnset[]
By leveling up[]
Generation VI
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Start
Searing Shot
Fire
Special
100
100%
5
Cool
3 ♥♥♥
0
Start
Focus Energy
Normal
Status
—
—%
30
Cool
1 ♥
0
Start
Confusion
Psychic
Special
50
100%
25
Clever
4 ♥♥♥♥
0
Start
Incinerate
Fire
Special
60
100%
15
Tough
3 ♥♥♥
0
Start
Quick Attack
Normal
Physical
40
100%
30
Cool
3 ♥♥♥
0
9
Endure
Normal
Status
—
—%
10
Tough
3 ♥♥♥
0
17
Headbutt
Normal
Physical
70
100%
15
Tough
4 ♥♥♥♥
0
25
Flame Charge
Fire
Physical
50
100%
20
Cool
1 ♥
0
33
Reversal
Fighting
Physical
—
100%
15
Cool
1 ♥
0
41
Flame Burst
Fire
Special
70
100%
15
Beautiful
3 ♥♥♥
0
49
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4 ♥♥♥♥
0
57
Inferno
Fire
Special
100
50%
5
Beautiful
1 ♥
4 ♥♥♥♥
65
Double-Edge
Normal
Physical
120
100%
15
Tough
6 ♥♥♥♥♥♥
0
73
Flare Blitz
Fire
Physical
120
100%
15
Cool
6 ♥♥♥♥♥♥
0
81
Final Gambit
Fighting
Special
—
100%
5
Tough
8 ♥♥♥♥♥♥♥♥
0
89
Stored Power
Psychic
Special
20
100%
10
Clever
1 ♥
0
97
Overheat
Fire
Special
130
90%
5
Beautiful
6 ♥♥♥♥♥♥
0
A level of "Start" indicates a move that will be known by a Victini obtained at level 1 in Generation VI
Bold indicates a move that gets STAB when used by Victini
Italic indicates a move that gets STAB only when used by an evolution of Victini
Click on the generation numbers at the top to see level-up moves from other generations
By TM/HM[]
Generation VI
Other generations:
V
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM03
Psyshock
Psychic
Special
80
100%
10
Beautiful
1 ♥
4 ♥♥♥♥
TM06
Toxic
Poison
Status
—
90%
10
Clever
3 ♥♥♥
0
TM10
Hidden Power
Normal
Special
60
100%
15
Clever
3 ♥♥♥
0
TM11
Sunny Day
Fire
Status
—
—%
5
Beautiful
1 ♥
0
TM12
Taunt
Dark
Status
—
100%
20
Clever
2 ♥♥
1 ♥
TM15
Hyper Beam
Normal
Special
150
90%
5
Cool
4 ♥♥♥♥
4 ♥♥♥♥
TM16
Light Screen
Psychic
Status
—
—%
30
Beautiful
2 ♥♥
0
TM17
Protect
Normal
Status
—
—%
10
Cute
2 ♥♥
0
TM20
Safeguard
Normal
Status
—
—%
25
Beautiful
2 ♥♥
0
TM21
Frustration
Normal
Physical
—
100%
20
Cute
2 ♥♥
3 ♥♥♥
TM22
Solar Beam
Grass
Special
120
100%
10
Cool
3 ♥♥♥
0
TM24
Thunderbolt
Electric
Special
90
100%
15
Cool
4 ♥♥♥♥
0
TM25
Thunder
Electric
Special
110
70%
10
Cool
1 ♥
0
TM27
Return
Normal
Physical
—
100%
20
Cute
4 ♥♥♥♥
0
TM29
Psychic
Psychic
Special
90
100%
10
Clever
4 ♥♥♥♥
0
TM30
Shadow Ball
Ghost
Special
80
100%
15
Clever
4 ♥♥♥♥
0
TM31
Brick Break
Fighting
Physical
75
100%
15
Cool
4 ♥♥♥♥
0
TM32
Double Team
Normal
Status
—
—%
15
Cool
1 ♥
0
TM35
Flamethrower
Fire
Special
90
100%
15
Beautiful
4 ♥♥♥♥
0
TM38
Fire Blast
Fire
Special
110
85%
5
Beautiful
1 ♥
0
TM42
Facade
Normal
Physical
70
100%
20
Cute
2 ♥♥
0
TM43
Flame Charge
Fire
Physical
50
100%
20
Cool
1 ♥
0
TM44
Rest
Psychic
Status
—
—%
10
Cute
1 ♥
0
TM48
Round
Normal
Special
60
100%
15
Beautiful
2 ♥♥
0
TM50
Overheat
Fire
Special
130
90%
5
Beautiful
6 ♥♥♥♥♥♥
0
TM52
Focus Blast
Fighting
Special
120
70%
5
Cool
4 ♥♥♥♥
0
TM53
Energy Ball
Grass
Special
90
100%
10
Beautiful
4 ♥♥♥♥
0
TM56
Fling
Dark
Physical
—
100%
10
Cute
3 ♥♥♥
0
TM57
Charge Beam
Electric
Special
50
90%
10
Beautiful
1 ♥
0
TM59
Incinerate
Fire
Special
60
100%
15
Tough
3 ♥♥♥
0
TM61
Will-O-Wisp
Fire
Status
—
85%
15
Beautiful
3 ♥♥♥
0
TM63
Embargo
Dark
Status
—
100%
15
Clever
3 ♥♥♥
0
TM68
Giga Impact
Normal
Physical
150
90%
5
Tough
4 ♥♥♥♥
4 ♥♥♥♥
TM70
Flash
Normal
Status
—
100%
20
Beautiful
3 ♥♥♥
0
TM73
Thunder Wave
Electric
Status
—
100%
20
Cool
1 ♥
3 ♥♥♥
TM77
Psych Up
Normal
Status
—
—%
10
Clever
2 ♥♥
0
TM86
Grass Knot
Grass
Special
—
100%
20
Cute
1 ♥
0
TM87
Swagger
Normal
Status
—
90%
15
Cute
3 ♥♥♥
0
TM88
Sleep Talk
Normal
Status
—
—%
10
Cute
1 ♥
0
TM89
U-turn
Bug
Physical
70
100%
20
Cute
4 ♥♥♥♥
0
TM90
Substitute
Normal
Status
—
—%
10
Cute
2 ♥♥
0
TM92
Trick Room
Psychic
Status
—
—%
5
Clever
3 ♥♥♥
0
TM93
Wild Charge
Electric
Physical
90
100%
15
Tough
6 ♥♥♥♥♥♥
0
TM94
Rock SmashXY
Fighting
Physical
40
100%
15
Tough
4 ♥♥♥♥
0
TM94
Secret PowerORAS
Normal
Physical
70
100%
20
Clever
1 ♥
0
TM98
Power-Up Punch
Fighting
Physical
40
100%
20
Tough
1 ♥
0
TM99
Dazzling Gleam
Fairy
Special
80
100%
10
Beautiful
4 ♥♥♥♥
0
TM100
Confide
Normal
Status
—
—%
20
Cute
3 ♥♥♥
0
HM06
Rock SmashORAS
Fighting
Physical
40
100%
15
Tough
4 ♥♥♥♥
0
Bold indicates a move that gets STAB when used by Victini
Italic indicates a move that gets STAB only when used by an evolution of Victini
Click on the generation numbers at the top to see TM moves from other generations
By breeding[]
Generation VI
Other generations:
V
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be chain bred onto Victini in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Victini in that game.
Bold indicates a move that gets STAB when used by Victini
Italic indicates a move that gets STAB only when used by an evolution of Victini
Click on the generation numbers at the top to see Egg moves from other generations
By tutoring[]
Generation VI
Other generations:
V
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bounce
Flying
Physical
85
85%
5
Cute
1 ♥
0
X
Y
OR
AS
Fire Punch
Fire
Physical
75
100%
15
Tough
4 ♥♥♥♥
0
X
Y
OR
AS
Heat Wave
Fire
Special
95
90%
10
Beautiful
2 ♥♥
2 ♥♥
X
Y
OR
AS
Helping Hand
Normal
Status
—
—%
20
Clever
4 ♥♥♥♥
0
X
Y
OR
AS
Last Resort
Normal
Physical
140
100%
5
Cute
1 ♥
0
X
Y
OR
AS
Magic Coat
Psychic
Status
—
—%
15
Beautiful
2 ♥♥
0
X
Y
OR
AS
Role Play
Psychic
Status
—
—%
10
Cute
1 ♥
0
X
Y
OR
AS
Shock Wave
Electric
Special
60
—%
20
Cool
2 ♥♥
0
X
Y
OR
AS
Signal Beam
Bug
Special
75
100%
15
Beautiful
3 ♥♥♥
0
X
Y
OR
AS
Skill Swap
Psychic
Status
—
—%
10
Clever
1 ♥
0
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4 ♥♥♥♥
0
X
Y
OR
AS
Thunder Punch
Electric
Physical
75
100%
15
Cool
4 ♥♥♥♥
0
X
Y
OR
AS
Trick
Psychic
Status
—
100%
10
Clever
2 ♥♥
1 ♥
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2 ♥♥
1 ♥
X
Y
OR
AS
Zen Headbutt
Psychic
Physical
80
90%
15
Clever
4 ♥♥♥♥
0
A black or white abbreviation in a colored box indicates that Victini can be tutored the move in that game
A colored abbreviation in a white box indicates that Victini cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Victini
Italic indicates a move that gets STAB only when used by an evolution of Victini
Click on the generation numbers at the top to see Move Tutor moves from other generations
By events[]
Generation VI
Other generations:
V
Event
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Pokémon Scrap Victini
V-create
Fire
Physical
180
95%
5
Cool
6 ♥♥♥♥♥♥
0
A superscript level indicates that Victini can learn this move normally in Generation VI
Bold indicates a move that gets STAB when used by Victini
Italic indicates a move that gets STAB only when used by an evolution of Victini
Click on the generation numbers at the top to see moves from other generations
Side game data[]
Pokémon Rumble
N/A
Not
Available
Pokémon Rumble Blast
Attack
●●●
Defense
●●●●
Speed
●●●●
PokéPark 2: Wonders Beyond
Not Available
PokéPark Pad entry:
Tepig's childhood friend. While he is worried about the cowardly Tepig, he's on Tepig's side and always cheers him on.
Evolution[]
Victini does not evolve.
Trivia[]
Victini was first shown in a preview for the 14th Pokémon movie at the end of Zoroark: Master of Illusions.
Victini's Unova Pokédex number is 000, making it the first Pokémon to legitimately have the number 000 in any Pokédex listing.
Victini is the only Pokémon to be listed before the starter Pokémon of its native region.
Consequently, Victini is the only Mythical Pokémon of a later generation to appear next to Mythical Pokémon of an earlier generation in the National Pokédex.
Although Victini has a Shiny sprite, Pokémon Black and White are programmed so that a Shiny Victini cannot be encountered. It shares this trait with Reshiram and Zekrom.
According to an IGN interview, Victini is Junichi Masuda's favorite Generation V Pokémon.[1]
Victini was designed by Mana Ibe and it was meant to appeal more to girls than to boys.[2]
In Black 2 and White 2, if Victini is taken to Liberty Garden, it will come out of its Poké Ball and dance around happily.
Origin[]
Victini's appearance seems to be based on うさぎリンゴ usagi-ringo, a method of cutting apple slices to make them look similar to rabbits. Conceptually, it might draw inspiration from Nike, the Greek, winged goddess of victory, or Victoria, the Roman equivalent of Nike. Its tail wings may be a reference to Nike's wings.
Its theme of "V" could be linked to it being somewhat of the fifth Generation's mascot, "V" being the Roman numeral for 5. "V" could also derive fromthe initial for victory.
Name origin[]
Victini may be a combination of victory and destiny, teeny, or tiny.
In other languages[]
Language
Title
Meaning
Japanese
ビクティニ Victini
From a combination of victory and destiny, teeny, or tiny.